HUMANITARIAN RESEARCHES
Journal of fundamental and applied researches
GAME TECHNOLOGIES IN INFORMATION AND COMPUTER TRAINING OF BACHELORS
2014. №3, pp. 112-117
Gurina Irina A. - Doctor of Р edagogical Sciences, North Caucasian State Humanitarian and Technological Academy, 369001, Russia, Karachay-Cherkess Republic, Cherkessk, 36 Stavropolskaja st., gurin2000@mail.ru
Uzdenova Boldu H. - Doctor of Р edagogical Sciences, North Caucasian State Humanitarian and Technological Academy, 369001, Russia, Karachay-Cherkess Republic, Cherkessk, 36 Stavropolskaja st., gurin2000@mail.ru
Article is devoted to the aggregate of pedagogical conditions in which gaming technology are the effective means of information and computer training bachelors. Defines the general principles, the structural construction of didactic games of various modifications and organizational rules for the use in the study of compulsory basic computer science course. The characteristic features and potential didactic games as a means of developing the student's personality. Practical use of developed and creatively transformed role and operational games, business games in the form of regulated discussions and didactic training, demonstrated positive dynamics of the quality of knowledge, information and computer literacy, a strong positive motivation for self-development.
Key words: система дидактических игр, информационно-компьютерная подготовка, развитие личности студента, system of didactic games, computer training, personal development of the student
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